OVERVIEW
ConnectFor is a social scheduling app that helps busy people stay connected. I completed this capstone project as part of Springboard’s 350 hour UX career track program with the oversight of an industry mentor.
Research into social isolation indicates that 18-29 year olds are increasingly isolated despite being connected on social media. I noticed this in my own life trying to stay in touch with friends from college. To address this difficulty, I designed an app to make it easier to schedule times to get together with friends.
ROLE
UX/Product Designer
User Research, Ideation, Visual Design/UI, Interaction Design, Prototyping and Testing
Timeline: 5 months
Understanding the Problem
SECONDARY RESEARCH
Through research, I found that
Social media use and isolation were correlated in my target population of millennials
Depression is increasingly common, due in part to unmet needs for connection
90+% of users only regularly interact with fewer than 10 people on social media
Population prefers mobile apps and user generated content
DECISIONS
Due to secondary research, I decided to
Build a mobile app based on user generated content
Create a connective online social environment
Design with a small group of core relationships in mind
COMPETETIVE ANALYSIS
I analyzed Meetup, Google Calendar, and Facebook Local based on Nielson Norman Group’s Heuristics. My analysis led me to emulate the friendly aesthetic of Meetup, familiar features of Google Calendar, and search/suggestion capabilities of Facebook Local.
User Interviews & Empathy Mapping
SURVEYS & SCREENING
My goals in surveying users were to
Understand how this age group socializes and how satisfied they are with the quality of their relationships
Determine how much they depend on social media
Screen respondents for follow-up interviews
From surveying users, I learned that the majority of users had fewer than 6 close friends, use social media every day, and primarily use social media to keep in touch with friends and family. This reinforced insights gained from research.
USER INTERVIEWS
I was interviewed several users met who were under 30 and were active on and disappointed by their experiences with social media.
I organized raw insights from these interviews into an empathy map of the target user.
INSIGHTS
Users are emotionally exhausted with socializing
Users found social media superficial but helpful for in-person events
Users said things like “I’m strategic about how I make it all fit into my schedule.”
Creating a Persona
I created a target persona based on insights from the interview and empathy mapping stages. This helped me to keep my design decisions relevant to the type of user who would be most likely to use the app.
Emily is a millennial woman who uses the app to strategically keep in contact with a small group of friends.
“How Might We”
Next, I drafted problem statements with an understanding of my target user and their needs. My goal became designing for increased connection and decreased isolation.
How Might We…
create engaging interactions between people who are not able to meet with each other as often as they’d like?
reduce friction for scheduling in-person meetings?
increase opportunities for people to get together face-to-face?
create a more efficient and less draining way to coordinate social interactions?
Proposed Solutions
My brainstorming process for solving the How Might We questions involved identifying needs from user interviews and listing features which may meet them.
I divided these solutions into social profile and event calendar categories. Ultimately I focused on these features:
A calendar scheduling system in which users post/ sign up for time slots
A strategy to decrease social energy use in which the system manages invitations and responses for the users
Suggested events: system suggests events
Newsfeed: Users scroll a list of invitations
User Stories and Minimal Viable Product
With an understanding of user needs gained from the research process, I created a list user stories.
I then narrowed this list into a testable MVP by including only the user’s most essential goals.
Site Map
I designed the information architecture for this product to meet the essential functionality goals of the MVP and move towards prototyping. As I had determined that the app would be a newsfeed with a calendar, built around social functions (friends list, profiles, etc.), these features are prominently featured as tabs.
User Flows
Next I identified and diagrammed users’ red routes (the most essential functions of the app). These included posting ones own availability and responding to others’ availability and requests.
Sketching
Next I began sketching the user flows of red routes screens.
DECISIONS
navigation located at the top
popup elements with confirmation pages
scroll function
dropdown search
Wireframes
Utilizing the principles of interaction design, I created wireframes based on the red routes.
DECISIONS
implemented Material Design standards, including cards
User Interface Design
I created a mood board and style guide to establish the app’s aesthetics.
DECISIONS
Split complementary color scheme
Bright and friendly tone
Flat UI
Humanist sans font
Blue navigation and orange CTA
Paper Prototyping and Guerrilla Testing
I used Marvel Pop to turn my sketches into a clickable prototype.
GUERRILLA TEST FINDINGS
Users desired privacy settings
Users did not check calendar after accepting events
Users were unsure of where to find their list of events
DECISIONS
Added privacy/visibility settings
Allowed exporting events to an external calendar
Added events tab
Hi-Fidelity Prototype, Version 1
Post request
Add friend
Search events
Usability Testing
GOALS
5 moderated testing sessions with participants who are between the ages of 18 and 30 who are active on social media and express dissatisfaction with it
Determine strengths and weaknesses of app
Highlight opportunities for improvement
A prioritized list of issues identified during the usability testing stage:
DECISIONS
Revamped event popup; added button
Increased privacy options
Increased compliance with Material Design Standards
Minimized detail on newsfeed
Introduced mint color
Removed friends’ events list from user’s calendar
Hi-Fidelity Prototype, Version 2
Second Usability Testing
The design process is never truly done. I completed my project with a second round of usability testing to determine a direction for future iterations of the design.
GOALS
Complete second round of usability testing with five new participants
Identify areas for further improvement
User response to improved designs
Users were able to click links and buttons more easily
Users were better able to navigate events request page
Users enjoyed streamlined design
AREAS FOR FURTHER IMPROVEMENT
The ability to group friends according to their relationship to the user
Increased visibility of privacy settings
Increased functionality in messaging function
Increased scope of functionality; expanded red routes to include a wider range of options